/* * THIS IS FREE SCRIPT BUT LEAVE THIS COMMENT IF * YOU WANT USE THIS CODE ON YOUR SITE * * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009 * */ /* Description: This is an final product of a Wilq32.PhotoEffect Snippet. Actually you can use this simple and tiny script to get effect of rotated images directly from client side (for ex. user generated content), and animate them using own functions. Notices: Include script after including main jQuery. Whole plugin uses jQuery namespace and should be compatible with older version (unchecked). To use it in IE you need those two lines to be added after tag: If someone know working workaround for doing this only in javascript please let me know. Right now i tried using createStyleSheets but IE doesnt recognise "v\: *". Adding namespace with document.namespace.add is also messy. If someone know this problem and a solution just please let me know. Usage: jQuery(imgElement).rotate(angleValue) jQuery(imgElement).rotate(parameters) jQuery(imgElement).rotateAnimation(parameters) jQuery(imgElement).rotateAnimation(parameters) Returns: jQueryRotateElement - !!! NOTICE !!! function return rotateElement instance to help connect events with actually created 'rotation' element. Parameters: ({angle:angleValue, [animateAngle:animateAngleValue], [maxAngle:maxAngleValue], [minAngle:minAngleValue], [callback:callbackFunction], [bind:[{event: function},{event:function} ] }) jQuery(imgElement).rotateAnimation Where: - angleValue - clockwise rotation given in degrees, - [animateAngleValue] - optional parameter, animate rotating into this value, - [maxAngleValue] - optional parameter, maximum angle possible for animation, - [minAngleValue] - optional parameter, minimum angle possible for animation, - [callbackFunction] - optional function to run after animation is done - [bind: [ {event: function}...] -optional parameter, list of events binded to newly created rotateable object Examples: $(document).ready(function() { $('#image').rotate(-25); }); $(document).ready(function() { $('#image2').rotate({angle:5}); }); $(document).ready(function() { var rot=$('#image3').rotate({maxAngle:25,minAngle:-55, bind: [ {"mouseover":function(){rot[0].rotateAnimation(85);}}, {"mouseout":function(){rot[0].rotateAnimation(-35);}} ] }); }); */ jQuery.fn.extend({ ImageRotate:function(parameters) { if (this.Wilq32&&this.Wilq32.PhotoEffect) return; return (new Wilq32.PhotoEffect(this.get(0),parameters))._temp; }, rotate:function(parameters) { if (this.length===0) return; if (typeof parameters=="undefined") return; if (typeof parameters=="number") parameters={angle:parameters}; var returned=[]; for (var i=0,i0=this.length;ithis._parameters.maxAngle) this._angle=this._parameters.maxAngle; if (Math.round(this._angle * 100 - temp * 100) == 0 && this._timer) { clearTimeout(this._timer); if (this._parameters.callback) this._parameters.callback(); } else { this._rotate(this._angle); var self = this; this._timer = setTimeout(function() { self._animate.call(self); }, 10); } } Wilq32.PhotoEffect.prototype._rotate = (function() { if (jQuery.browser.msie) return function(angle) { this._vimage.style.rotation=angle; var radians=angle*Math.PI/180; this._vimage.style.top= (this._img._heightMax - this._img.height)/2- (this._vimage.offsetHeight-this._img.height)/2; this._vimage.style.left= (this._img._widthMax - this._img.width)/2- (this._vimage.offsetWidth-this._img.width)/2; } else return function(angle) { if (!this._img.width) return; if (typeof angle!="number") return; angle=(angle%360)* Math.PI / 180; var width=this._img.width; var height=this._img.height; var widthAdd = this._img._widthMax - width; var heightAdd = this._img._heightMax - height; // clear canvas this._canvas.width = width+widthAdd; this._canvas.height = height+heightAdd; //this._cnv.scale(0.8,0.8); // SCALE - if needed ;) // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate.. this._cnv.save(); this._cnv.translate(widthAdd/2,heightAdd/2); // at least center image on screen this._cnv.translate(width/2,height/2); // we move image back to its orginal this._cnv.rotate(angle); // rotate image this._cnv.translate(-width/2,-height/2); // move image to its center, so we can rotate around its center this._cnv.drawImage(this._img, 0, 0); // First - we draw image this._cnv.restore(); } })();